Monday, November 1, 2010
Here are some monsters to terrorize your scoundrels and scientists with! Note that these are early versions, which use the Swords & Wizardry-style "Challenge Level / XP" system. Since then, WotRP has slowly grown its own xp system (more on that later!).
Atk Bite (d6+1)
Vranx are translucent, insectoid predators with razor-sharp mandibles. It is rumored that their green, glowing, many-faceted eyes can see into multiple dimensions. They can teleport short distances without error and attack, often from behind an opponent for +2 to-hit, all in one action.
Atk Pseudopod (2d4)
Special Paralysis, immune to electricity and cold
Argoroi are non-sentient, transparent, amoeba-like creatures created by the scientists of a lost city to serve as guardians. Long ago, they turned on and destroyed their masters, and have since multiplied and greatly expanded their hunting territories. Their bodies are highly acidic and they exude a paralytic poison, immobilizing victims who fail their saves for 1d6 turns.
Atk 2 claws (d6) or longspear (d8)
Half-man, half-beast, the gray-hided Mantaurs are wild, tribal predators that brook no trespassers in their territory. They wear broad, leather sheaths containing a dozen or so longspears they can weild in melee or expertly throw as needed. They possess a sort of savage honor, however, and will sometimes accept barter or friendly combat between appointed champions.
Atk Bite (1hp)
Special Paralytic Poison (+4 to save)
These fleshy, purple-skinned swarms of predators run about surprisingly quickly on their seventy-seven legs. Their toothy bite injects a mild paralytic poison (save at +4 or be immobilized for 2-5 rounds) as they like their prey living while they feast. There is also a giant version of this horror!
originally posted here.