Monday, November 1, 2010

Monsters!


Here are some monsters to terrorize your scoundrels and scientists with! Note that these are early versions, which use the Swords & Wizardry-style "Challenge Level / XP" system. Since then, WotRP has slowly grown its own xp system (more on that later!).

Vranx
AC 6[13]
HD 4
Atk Bite (d6+1)
Save 13
Special Teleports
Move 12
CL/XP 4/240
Vranx are translucent, insectoid predators with razor-sharp mandibles. It is rumored that their green, glowing, many-faceted eyes can see into multiple dimensions. They can teleport short distances without error and attack, often from behind an opponent for +2 to-hit, all in one action.

Argoroi
AC 8[11]
HD 4
Atk Pseudopod (2d4)
Save 13
Special Paralysis, immune to electricity and cold
Move 6
CL/XP 5/240
Argoroi are non-sentient, transparent, amoeba-like creatures created by the scientists of a lost city to serve as guardians. Long ago, they turned on and destroyed their masters, and have since multiplied and greatly expanded their hunting territories. Their bodies are highly acidic and they exude a paralytic poison, immobilizing victims who fail their saves for 1d6 turns.

Mantaurs
AC 5
HD 4[15]
Atk 2 claws (d6) or longspear (d8)
Save 13
Special None
Move 18
CL/XP 5/240
Half-man, half-beast, the gray-hided Mantaurs are wild, tribal predators that brook no trespassers in their territory. They wear broad, leather sheaths containing a dozen or so longspears they can weild in melee or expertly throw as needed. They possess a sort of savage honor, however, and will sometimes accept barter or friendly combat between appointed champions.

Septipedes
AC 9[10]
HD 1d2
Atk Bite (1hp)
Save 18
Special Paralytic Poison (+4 to save)
Move 13
CL/XP 1/15
These fleshy, purple-skinned swarms of predators run about surprisingly quickly on their seventy-seven legs. Their toothy bite injects a mild paralytic poison (save at +4 or be immobilized for 2-5 rounds) as they like their prey living while they feast. There is also a giant version of this horror!


originally posted here.

4 comments:

  1. These a great write-ups! Looking forward to hearing about the XP.

    ReplyDelete
  2. A Panthan Offers his Sword.
    Since I've started reading the OSR blogs and looking at OD&D I've come to realize there should be an Old School-style Sword & Planet RPG. Such a game should exist and be played. WotRP could be that game and I'm looking forward to seeing it.
    Here's the thing - it's the project I've always wanted to do myself. For about 30 years I've been toying with the concept of a Sword and Planet version of fantasy roleplaying - first with AD&D, later with BRP and TORG. I have a design document and my overall goal is to produce a ruleset for ERB - style adventuring as concise and accessible as Holmes' Basic D&D. I think that's a laudable goal.
    At this point I had planned to say best of luck and I owe it to myself to forge ahead with my own project. In writing this I've talked myself around to the opposite point of view. So here is the next thing - is there an opportunity for me to contribute to WotRP?
    captain.pike(at)shaw.ca

    ReplyDelete
  3. If 1-outta-1 perishes +
    if you're controlled by the whorizontal =
    only 2 realms after our demise, pal...
    and 1 of 'em ain't too cool.
    God bless you.

    ReplyDelete
  4. If 1-outta-1 perishes +
    if you're controlled by the whorizontal =
    only 2 realms after our demise, pal...
    and 1 of 'em ain't too cool.
    God bless you.

    ReplyDelete