Monday, January 7, 2013

The Problem with Mapping Barsoom

I have been trying for a while now to create a decent map of Barsoom. Consulting various sources, taking notes from the books, looking at the many other homemade maps available online. One thing becomes rapidly clear. There is no definitive map of Barsoom. Contradiction after contradiction abounds. Even the books seem inconsistant - though it is harder to tell with words compared to actual pictures.

Time is running short and it looks like I'm going to have to just pick what I like best aesthetically  and create a map that works best for a semi-sandbox style game to flesh out the Barsoom-inspired Mars campaign section of the book.

Here are just a few examples of Mars maps floating about the interwebs.

One of the better maps came in the John Carter Warlord of Mars boardgame/wargame by SPI:

Another one I like is from the almost-RPG John Carter Adventure Handbook published by Heritage models:

But, of all the various maps of Mars out there, by far one of the worst is the one in the ill-fated Warlord of Mars published by TSR - which was quickly rescinded for copyright violation:

This is a very interesting topic, worthy of several posts, so I'm sure I'll have more to say about it in the coming days as I finish up the version of this map for WotRP.

Discuss this on the WotRP forum, where I'll be posting more details and images.

Thursday, January 3, 2013

WotRP Preview - Egg of Crepsys

So far we've mostly previewed characters and creatures and some ships, I wanted to post something really strange. While it is listed in the creatures section of Warriors of the Red Planet, it is really just a great adventure hook.

Egg of Crepsys

An Egg of Crepsys appears to be a fist-sized iron egg that is warm and faintly pulsing to the touch. While the origins of the Eggs are unclear, it is rumored that within each gestates a member of a race so far above humanity that they may as well be gods. Thus far, none have hatched as far as anyone knows...

You can view the rest of the description and stats on the Warriors of the Red Planet forum.

Thursday, September 13, 2012

Fighting Man

This screenshot from the page featuring the Fighting Man gives you an idea of what the book interior will look like. This is from the full color edition. It looks like there will be two editions of the book: a basic black & white version, and a deluxe full color version. We'll provide more details as we get closer to publication. I hope you like.

Thursday, September 6, 2012


A lot of focus has been given to Burroughs' Mars adventures, but Warriors of the Red Planet spans the entire genre of Sword and Planet which was quite a popular genre in the early 20th century mostly thanks to Burroughs and those inspired by his work.

Amtor is the name given for Venus in the Carson Napier of Venus series. While not quite as good as the Mars series, they were still rip roaring fun, particularly Pirates of Venus. This map of Amtor was drawn by Burroughs himself and was used as the end covers of the original hard back editions.

Tuesday, August 28, 2012

WotRP - The Mentalist

Mentalists are individuals with unnaturally prodigious mental abilities. As Mentalists gain experience, they hone their prowess and add more options to their suite of powers. Mentalists may use any weapon, though they typically scorn much besides an ornamental dagger or pistol, and wear only the lightest armor, such as basic harness.
Mentalists roll 1d6 for each HD (max 10).

Mentalists may use a number of powers per day equal to their level before needing to rest and regain their strength. Mentalists with a Wisdom of 13 or higher may add 1 to the numbers of power uses per day. This usage may consists of any combination of the powers they know, so long as the total does not exceed their daily limit.

Mentalists with high Charisma may add their Basic Ability Modifier to powers that require a roll to-hit or damage.

Note: Due to the limited number of powers available to any individual Mentalist, one Mentalist may be very different from the next, making them as unpredictable as they are powerful. Upon gaining a level, the Mentalist may choose to “unlearn” a known power and choose a new one of the same level in its place.
Level XP              HD    Title           Powers per day (by level)
1       0                1       Aspirant     1/
2       2500           2       -                 2/     
3       5000           3       Initiate       2/1
4       10000         4       -                 3/2
5       20000         5       Seer           3/2/1
6       50000         6       -                 3/2/2
7       100000       7       Adept         3/2/2/1
8       250000       8       -                 3/2/2/2
9       500000       9       Savant       3/2/2/2/1
10     1000000     10     Mindlord    3/3/2/2/2/1

Hi-Res Photos from Mars

Unless you've been hiding under a (Martian) rock, you know the Curiosity Mars Rover touched down on Mars a couple of weeks ago. Its been sending back some pretty amazing hi-res images of the landscape surrounding the landing site. More photos available here.

Only a matter of time before a Banth wanders by....

Wednesday, August 15, 2012

Two Posts in Two Days? Crazy!

More Warriors of the Red Planet Creatures.

AC: 7[13]
HD: 2
Atk: snout-stab
Dmg: 1d6
Save: F2
Move: 240’(fly) or 60’(crawl)
The Arcris is a flying predator with a single delta-shaped wing and a long, needle-like blade for a snout. They typically hunt in groups of 3-12. While the most common species is ochre, there is black variation that is nearly invisible after dark.

AC: 7[13]
HD: 1d3 hit points
Atk: bite
Dmg: 1d4+poison
Save: F1
Move: 150’
Armae are orange, beetle-like creatures that typically live in the shadows beneath rocks or within ruined buildings or wrecked ships. They are scavengers, but are not above running down live prey when they have the advantage of numbers. Their scything maws are mildly poisonous; victims bitten suffer a -2 penalty to attacks unless a save is made. They typically gather in swarms of 10-40.